Development Schedule
February 11
* Game concepts/development/ architecture planned and with XNA
* Code beginnings with menus implemented
February 25
* Launch a game, with models loaded
* Basic movement
March 11
* Functional Gameplay
* Killing, Scores, Respawning
April 1
* Power-ups and different game modes
* Balancing
* Music and Sound Effects
April 15
* Networking
* Leveling and Upgradability
April 29
* Finish Networking
* Level Editor
May 12
* Final Product