Development Schedule

February 11

* Game concepts/development/ architecture planned and with XNA

* Code beginnings with menus implemented

February 25

* Launch a game, with models loaded

* Basic movement

March 11

* Functional Gameplay

* Killing, Scores, Respawning

April 1

* Power-ups and different game modes

* Balancing

* Music and Sound Effects

April 15

* Networking

* Leveling and Upgradability

April 29

* Finish Networking

* Level Editor

May 12

* Final Product